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🛠️ GeoRising Changelog

All notable changes to this project will be documented in this file.

Note: The format of this document is based on the Keep a Changelog second revision, and this project follows Semantic Versioning and prefixes the major version with the upstream major version number.

  1. 🔖 GeoRising V1
  2. 🔖 GeoRising V2
  • Fix an issue where the cards shown in the card system were different from the actual cards purchased
  • Fixed an issue where enemies were not supposed to be present after starting the game.
  • Fixed bullet launching may be self-locking
  • Fixed Init loading phase may fail to load
  • Fixed fire button transparency
  • Fixed enemy generation
  • Fixed remote enemy attack behavior
  • Fixed enemy bullets not clearing in the scene
  • Fixed creature AI pathfinding detection
  • Added card selection pause (single player only)
  • Added automatic card selection popup for upgrades (can be switched on/off in game settings)
  • Added Gold Bonus for kills
  • LiftX UI V3
  • Alpha version is live!
  • Replacement of high-definition cover
  • Modify game stage system to adapt difficulty
  • UniX UI
  • Refactored GeoX Engine
  • Maps are in Beta