🛠️ GeoRising Changelog
Changelog
Section titled “Changelog”All notable changes to this project will be documented in this file.
Note: The format of this document is based on the Keep a Changelog second revision, and this project follows Semantic Versioning and prefixes the major version with the upstream major version number.
Catalogs
Section titled “Catalogs”🔖 GeoRising V1
Section titled “🔖 GeoRising V1”GeoRising V1.2.2 - Pre Alpha 4 - 2024-12-2
Section titled “GeoRising V1.2.2 - Pre Alpha 4 - 2024-12-2”⚙️ Fixes
Section titled “⚙️ Fixes”- Fix an issue where the cards shown in the card system were different from the actual cards purchased
- Fixed an issue where enemies were not supposed to be present after starting the game.
- Fixed bullet launching may be self-locking
GeoRising V1.2.0 - Pre Alpha 3 - 2024-11-30
Section titled “GeoRising V1.2.0 - Pre Alpha 3 - 2024-11-30”⚙️ Fixes
Section titled “⚙️ Fixes”- Fixed Init loading phase may fail to load
- Fixed fire button transparency
- Fixed enemy generation
- Fixed remote enemy attack behavior
- Fixed enemy bullets not clearing in the scene
- Fixed creature AI pathfinding detection
GeoRising V1.1.0 - Pre Alpha 2 - 2024-11-29
Section titled “GeoRising V1.1.0 - Pre Alpha 2 - 2024-11-29”✨ Added
Section titled “✨ Added”- Added card selection pause (single player only)
- Added automatic card selection popup for upgrades (can be switched on/off in game settings)
- Added Gold Bonus for kills
✨ Added
Section titled “✨ Added”- LiftX UI V3
⚙️ Changed
Section titled “⚙️ Changed”- Alpha version is live!
🔖 GeoRising V2
Section titled “🔖 GeoRising V2”⚙️ Changed
Section titled “⚙️ Changed”- Replacement of high-definition cover
- Modify game stage system to adapt difficulty
✨ Added
Section titled “✨ Added”- UniX UI
- Refactored
GeoX Engine
- Maps are in Beta